I'm a CG animator with years of professional experience in both film and video game work, both keyframe and motion capture, and extensive work in close acting and dialogue. I've worked with human characters, animals, vehicles, flying critters and Smurfs.

1. Open Your Eyes: Major mocap body fixes to compensate for bulky character adornments, keyframe animation for hands and props.

2. Incoming: Mocap body fixes, some fully keyframe body animation on a character whose leap down was unusable, keyframe animation for hands, props, and vehicles.

3. Let's Do This: Mocap body fixes, keyframe animation for hands and props.

4. Didn't Do Them Much Good; Thanks: Mocap body fixes, keyframe animation for hands and props.

5. Dagger in the Door: Mocap body fixes, keyframe animation for hands and props.

6. Two More on the Bridge; Copy That: Keyframe face animation and lip sync for all characters.

7. So You Do Need My Help: Keyframe face animation and lip sync.

8. What About His: Keyframe face animation and lip sync.

9. Who Were Those Guys: Keyframe face animation and lip sync.

10. Black Ops B.S.: Keyframe face animation and lip sync for all characters.

11. Tripping Balls: Keyframe face animation and lip sync.

12. Mine's Broken: Keyframe face animation and lip sync for all characters.

13. Space Elevator: Camera layout and animation for all assets.

14. How Many People: Mocap fixes for both body and face, keyframe animation for hands, props and debris. Camera, ship and character were animated independently of each other, in world space, over a long distance, and when I received the assembled scene there were lage pops and jumps in the forward movement of the different assets, which I then needed to repair so that the shot would flow seamlessly.

15. Dogfight (three shots here): Camera Layout and animation for all assets.

16. Taking Down the Big One (two shots here): Camera Layout and animation for all assets.

Maya and MotionBuilder were used for all animation on this reel.