1. Open Your Eyes: Major mocap body fixes to compensate for bulky character adornments, keyframe animation for hands and props.
2. Incoming: Mocap body fixes, some fully keyframe body animation on a character whose leap down was unusable, keyframe animation for hands, props, and vehicles.
3. Let's Do This: Mocap body fixes, keyframe animation for hands and props.
4. Didn't Do Them Much Good; Thanks: Mocap body fixes, keyframe animation for hands and props.
5. Dagger in the Door: Mocap body fixes, keyframe animation for hands and props.
6. Two More on the Bridge; Copy That: Keyframe face animation and lip sync for all characters.
7. So You Do Need My Help: Keyframe face animation and lip sync.
8. What About His: Keyframe face animation and lip sync.
9. Who Were Those Guys: Keyframe face animation and lip sync.
10. Black Ops B.S.: Keyframe face animation and lip sync for all characters.
11. Tripping Balls: Keyframe face animation and lip sync.
12. Mine's Broken: Keyframe face animation and lip sync for all characters.
13. Space Elevator: Camera layout and animation for all assets.
14. How Many People: Mocap fixes for both body and face, keyframe animation for hands, props and debris.
Camera, ship and character were animated independently of each other, in world space, over a long distance, and when I received the assembled scene there were lage pops and jumps in the forward movement of the different assets, which I then needed to repair so that the shot would flow seamlessly.
15. Dogfight (three shots here): Camera Layout and animation for all assets.
16. Taking Down the Big One (two shots here): Camera Layout and animation for all assets.
Maya and MotionBuilder were used for all animation on this reel.
